![I'm working on a wax material made using ONLY the Principled BSDF shader (no normal maps, no color maps, ecc.) to cut down render times (old PC) for a complex scene I'm I'm working on a wax material made using ONLY the Principled BSDF shader (no normal maps, no color maps, ecc.) to cut down render times (old PC) for a complex scene I'm](https://preview.redd.it/3y9e5x3iyec31.png?auto=webp&s=9d747ace0ce9ef8ae7360eedf856fbf448d560fd)
I'm working on a wax material made using ONLY the Principled BSDF shader (no normal maps, no color maps, ecc.) to cut down render times (old PC) for a complex scene I'm
Prinscipled shader's SSS Radius: getting rid of blue patch on thin parts - Materials and Textures - Blender Artists Community
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