![GitHub - inanevin/UE-Event-Manager: Simple C++ Event Manager that is exposed to UE4 editor, meaning that one can define events using DataTables within Editor instead of hard-coding them in C++. GitHub - inanevin/UE-Event-Manager: Simple C++ Event Manager that is exposed to UE4 editor, meaning that one can define events using DataTables within Editor instead of hard-coding them in C++.](https://user-images.githubusercontent.com/3519379/140647283-2dfa5305-25c2-436f-b547-14c9b6712019.png)
GitHub - inanevin/UE-Event-Manager: Simple C++ Event Manager that is exposed to UE4 editor, meaning that one can define events using DataTables within Editor instead of hard-coding them in C++.
![Looking for best way to spawn custom actors from Data Table rows and one-step object initialisations : r/unrealengine Looking for best way to spawn custom actors from Data Table rows and one-step object initialisations : r/unrealengine](https://preview.redd.it/ivek2wtfrzb61.png?width=1324&format=png&auto=webp&s=cb55d8c8bbc75f760f2236436620c3c20ccf0ee0)
Looking for best way to spawn custom actors from Data Table rows and one-step object initialisations : r/unrealengine
![n on Twitter: "DataTable の RowName、エディタ上での編集方法が変わっててめっちゃ探した。 (UE4.24しらべ。多分4.23でもこう?) グリッド内の名前をダブルクリック 選択→F2 右クリック→Rename (以前はRowEditorの右上あたりに入力部があった) https://t.co ... n on Twitter: "DataTable の RowName、エディタ上での編集方法が変わっててめっちゃ探した。 (UE4.24しらべ。多分4.23でもこう?) グリッド内の名前をダブルクリック 選択→F2 右クリック→Rename (以前はRowEditorの右上あたりに入力部があった) https://t.co ...](https://pbs.twimg.com/media/ER2FSj1UwAgfkRw.png)